There is no doubt that video games create a global economic phenomenon is indisputable, especially after it reached a "full maturity" as a basic entertainment around the world stage, as the number of players from all over the world reached 2.3 billion, while the gaming market revenues amounted to about 137.9 billion.
However, despite all the entertainment videogames and the global economy, today it is still struggling with the field of art to gain recognition as an art form.
Video games are often referred to as digital sports, not arts, although they consist of a complex collection of works, such as music, narrative art and fine engineering.
The exhibition of new works in the Victoria and Albert Museum in London, to change the world to look at videogames, and more rounded with the art world, as a way to demonstrate that video games are welcome in one of the main museums of art of the world.
"In the Victoria and Albert Museum, there is space for the paintings of Minecraft and Da Vinci," says Tristam Hunt, director of the museum.
"Making games combines everything that is difficult to build a bridge, and everything that is difficult in the process of creating an opera show," said Frank Lantz, director of the New York University Game Center.
This statement is like a "program statement" about the show, which aims to explore the many influences that have contributed to the formation and design of contemporary video games.
The focus of the exhibition on the work of the last decade and its satellites, instead of focusing on the classic world of video has known since the times of the games, but the traditional elements that are known at the beginning of each part of the show , since it can not happen specialized video games that ignore the existence and history.
"When you think about design, there is nothing more widespread than the humble book," said Mary Foulston, organizer of the exhibition. The exhibition explores the world of videogames through the lens of design.
Providing books in all sizes and shapes - some new, unused and old and worn - look directly into the creative process adopted for the production of popular games, such as the Sony game, "The Last of Us", which sold 17 million copies, as well as to show the work of designers and likes independent Oria Harvey, who specializes in the design of art games, a kind of subgames, where technical value is more important than entertainment.
The exhibition also features a variety of small products to highlight changes in game design, which has become easier after gaining access to a wider audience through social networks and easy development tools.
Vwleston explains that not all video games of a work of art, completely, and not all of the painting, a work of art, but, when there is a fun video game, inevitably, it is not the story of a great design behind it , and added: "We have to appreciate video games in the same way where we appreciate movies and music, and today we are at an important cultural inflection point, where we started to do it".
However, despite all the entertainment videogames and the global economy, today it is still struggling with the field of art to gain recognition as an art form.
Video games are often referred to as digital sports, not arts, although they consist of a complex collection of works, such as music, narrative art and fine engineering.
The exhibition of new works in the Victoria and Albert Museum in London, to change the world to look at videogames, and more rounded with the art world, as a way to demonstrate that video games are welcome in one of the main museums of art of the world.
"In the Victoria and Albert Museum, there is space for the paintings of Minecraft and Da Vinci," says Tristam Hunt, director of the museum.
"Making games combines everything that is difficult to build a bridge, and everything that is difficult in the process of creating an opera show," said Frank Lantz, director of the New York University Game Center.
This statement is like a "program statement" about the show, which aims to explore the many influences that have contributed to the formation and design of contemporary video games.
The focus of the exhibition on the work of the last decade and its satellites, instead of focusing on the classic world of video has known since the times of the games, but the traditional elements that are known at the beginning of each part of the show , since it can not happen specialized video games that ignore the existence and history.
"When you think about design, there is nothing more widespread than the humble book," said Mary Foulston, organizer of the exhibition. The exhibition explores the world of videogames through the lens of design.
Providing books in all sizes and shapes - some new, unused and old and worn - look directly into the creative process adopted for the production of popular games, such as the Sony game, "The Last of Us", which sold 17 million copies, as well as to show the work of designers and likes independent Oria Harvey, who specializes in the design of art games, a kind of subgames, where technical value is more important than entertainment.
The exhibition also features a variety of small products to highlight changes in game design, which has become easier after gaining access to a wider audience through social networks and easy development tools.
Vwleston explains that not all video games of a work of art, completely, and not all of the painting, a work of art, but, when there is a fun video game, inevitably, it is not the story of a great design behind it , and added: "We have to appreciate video games in the same way where we appreciate movies and music, and today we are at an important cultural inflection point, where we started to do it".
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